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Anyone commissioning custom video for the first time · 4 min read

How to brief a video agency so you get what you pictured

A brand owner gently sets one colourful product bottle in the middle of a warm studio desk while a friendly studio artist leans in, both focused on the single object

Show references instead of adjectives, pick one hero product, and name the single thing that must be right — vagueness like "do whatever you think is best" is what buys the revision round nobody wanted.

Why does my brief matter so much?

Because the gap between what you pictured and what you get is almost always a gap in the brief, not in the work. A studio can only build from what you told it. If the picture in your head never made it onto the page, the first draft is a guess — and a guess that misses feels like the studio got it wrong when really it was never told what right looked like.

A good brief is not a long brief. It's a clear one. Five specific sentences beat five vague pages. The goal is to remove the guesses, not to write a novel.

Why are references better than adjectives?

Because words like "clean", "premium", "fun" or "modern" mean something different to everyone, and the studio's version of "premium" may be nothing like yours. An adjective is a mood; a reference is an instruction. Show three videos, frames, or images that feel right and one that feels wrong, and you've communicated more than a page of description ever could.

You don't need to make anything. Screenshots, other brands' reels, a photo of a colour you like — collect what already exists and point at it. "Like this bit, not that bit" is the single most useful thing you can hand a studio.

  • Gather three references you like and one you don't — contrast tells us more than either alone.
  • Point at specifics: this pacing, that colour, this character's energy — not just 'this whole video'.
  • A rough phone photo of the real product beats any adjective about how it should look.

What should the brief actually contain?

Four things carry most of the weight. Who it's for and where it will play, so the studio pitches it right. One hero — a single product, service, or idea the video is about, because a video that's about five things is about nothing. The references, as above. And the one line you can't get wrong.

Everything else you can genuinely leave to the studio. You don't need to art-direct the lighting or specify a camera move. In fact, over-specifying the parts you don't care about crowds out the parts you do, and buries the one instruction that actually mattered.

  • Audience and placement — who sees it, and on what screen.
  • One hero — the single thing the video is selling.
  • References — three rights and a wrong.
  • The one non-negotiable — the detail that must be exactly right.

What is the 'one thing that must be right'?

Every project has a single detail that, if it's wrong, the whole video is wrong — and it's different every time. Sometimes it's the exact colour of the packaging. Sometimes it's that the founder's dog appears. Sometimes it's that the tone stays gentle and never gets loud. Name that thing explicitly and put it at the top.

Naming it does two jobs. It guarantees the studio protects the detail you actually care about, and it frees everything else to move. A studio that knows your one non-negotiable can be bold with the rest, because it knows exactly where the line is.

Why is 'do whatever you think is best' a trap?

It sounds generous and it feels efficient, but it almost always buys a revision round nobody wanted. Handed total freedom, the studio makes reasonable choices — and then you see them and discover you had opinions after all, just ones you hadn't voiced. Now the studio has to unwind good work and redo it, and the timeline you were trying to save gets longer, not shorter.

The fix isn't to control everything. It's to say the few things you truly have a view on, out loud, at the start — and then genuinely let go of the rest. Decisiveness up front is what makes 'trust the studio' actually work.

Common questions

What should I include in a video brief?

Who it's for and where it plays, one hero the video is about, a few references you like and one you don't, and the single detail that must be exactly right. Keep it short and specific rather than long and vague.

How detailed does my brief need to be?

Detailed on the things you care about, silent on the things you don't. Over-specifying the parts that don't matter buries the one instruction that does. Aim for a few clear sentences, not pages.

Should I just trust the studio to make the creative calls?

On most things, yes — but only after you've named your non-negotiables. 'Do whatever you think is best' with nothing pinned down usually triggers a revision round once you see choices you didn't know you'd object to.

I'm not a creative — how can I brief well?

You don't need creative vocabulary. Point at examples: three that feel right, one that feels wrong, and a photo of the real thing. Showing beats describing, and it's something anyone can do.